Middle-earth Mana
Feb 24, 2013 2:11:53 GMT
Post by Marit Lage on Feb 24, 2013 2:11:53 GMT
Arda (the plane that Middle-earth is a continent of) has particularity stubborn mana. This is due to the Discords of Melkor, which is essentially the primary source of evil on the plane. When Eru (Arda's God) created it, he told the Ainur (angels, singular is Ainu) to sing it into being. Melkor (which means "He Who Arises in Might), the mightiest of the Ainur, corrupted the music with his own tunes. Melkor later rebelled against Eru and became Morgoth (which means "The Black Foe of the World" and is Arda's Satan). Morgoth's strongest servants were Sauron and the seven Balrogs. He also created the first Orcs and Trolls by torturing Elves and Ents, respectively, into his service. He was eventually defeated by the rest of the Ainur.
In the books, the only creatures that used magic were either Ainur (such as Gandalf or Sauron) or those given power by an Ainur (such as the Ringwraiths or Galadriel). Thus, it takes a being with great influence over the plane to be able to harness its energy.
While in Middle-earth, our planeswalkers will not gain mana. They will have to keep their three beginning mana to work with. This applies to anyone using a deck aside from those who fit into one of the above two categories.
As for why, planeswalkers are basically gods. I've been rewatching the LotR movies and I've seen that pretty much anything that I put up against you will be a piece of cake. Orc horde? A few good blockers can take 'em out. Balrog? Kill spell. The only way I could make this hard using the normal rules was to, say, give Sauron a deck and have him go toe-to-toe with you, and it still wouldn't be too hard, as well as not really fitting in with the lore of the plane. This will (hopefully) make it actually a challenge when a Nazgûl is on your tail, or a horde of Orcs is ambushing you.
Thoughts?
In the books, the only creatures that used magic were either Ainur (such as Gandalf or Sauron) or those given power by an Ainur (such as the Ringwraiths or Galadriel). Thus, it takes a being with great influence over the plane to be able to harness its energy.
While in Middle-earth, our planeswalkers will not gain mana. They will have to keep their three beginning mana to work with. This applies to anyone using a deck aside from those who fit into one of the above two categories.
As for why, planeswalkers are basically gods. I've been rewatching the LotR movies and I've seen that pretty much anything that I put up against you will be a piece of cake. Orc horde? A few good blockers can take 'em out. Balrog? Kill spell. The only way I could make this hard using the normal rules was to, say, give Sauron a deck and have him go toe-to-toe with you, and it still wouldn't be too hard, as well as not really fitting in with the lore of the plane. This will (hopefully) make it actually a challenge when a Nazgûl is on your tail, or a horde of Orcs is ambushing you.
Thoughts?